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Multimedia
Advances in electronics and computing have given rise to the concept of Multimedia, which has evolved from a content presentation resource to a complex field of study and research involving areas such as computing, informatics, graphic design, psychology, electronics, and telecommunications. This chapter seeks to promote and disseminate recent advances in Multimedia, both academically and professionally, creating a meeting point and reference for multiple interest groups.
Objectives
- Promote and disseminate advances in Multimedia at academic, business, and government levels.
- Become a meeting point and reference for multiple national and international interest groups.
- Facilitate relationships between universities and companies with interests in multimedia-related areas.
- Support the review processes of multimedia-related articles within the framework of the annual SCo2 congress.
- Promote the organization and development of Regional, National, and International multimedia events.
Areas of interest
Multimedia applications: video games, educational multimedia, immersive systems, web and mobile, museums and heritage, interactive installationsMultimedia and interaction: computational physiology, unconventional interfaces, natural language processing, physical interfacesAudiovisual and multimedia communication: transmedia, information visualization, interactive narrativesMultimedia computing: computer graphics, recommender systems, computer vision, visualization, simulation, affective computing, analyticsSignals and multimedia systems: multimedia information processing, signal capture, sensors, IoT, information retrieval, data architecture